Most mobile apps suck — here’s how to fix them

It’s raining in New York City as Doron waits for the 525 bus. At the stop, he’s trying a new transport app which doesn’t seem to load offline. The ticket he bought yesterday isn’t showing, and even when he had service the real-time updates weren’t syncing. As a mobile developer, he knows exactly why the app sucks: It’s not built to work offline. It doesn’t sync data in real time. It’s a flop. He knows people won’t use it.  This is the real challenge — adoption. It’s all well and good to build an app, but how many people will actually use the thing? Users expect apps to run fast, be reliable, and there’s always a competitor’s alternative if they don’t.  Developers rely on us all having a positive experience. With top consumer apps (e.g. Whatsapp, Instagram, Netflix) setting new standards, it’s hard for new players — who may not have Netflix’s dev team and money — to match expectations.  But there’s hope — here’s how to build a great app without an army of developers.  Working offline Even 10 years after the rise of smartphones, we can’t assume devices will always be online. Developers must think offline-first when building an…  

 

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